Shot 19 – VFX Paint Prep Training

Description

This course will explain how to remove a specific character from a shot in Nuke and Silhouette in Paint and Prep. This shot has certain level of complexity as the marked character which we need to remove is behind and also intersecting with the foreground actors. The marked character is passing the foreground actors which we need to remove and maintain the foreground actors’ edges properly. The edge blur intensity needs to match as per the original input plate. The background trees and park have separate depth, and the railing has different depth. so, we need to separate the background to multi-level compositing and then put our paint output behind the foreground actors maintaining the edges and matching our final output with original plate.

All the best in learning!

Features

Watch anytime training videos
Remote learning experience
Pre-recorded videos
Section wise training
Downloadable resource
Access on mobile and desktop

Requirements

Basic knowledge of Nuke and Silhouette.
You should have the software's installed in your system to practice on footages.

Workfiles

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Enroll to start watching all the content videos and learning the complete process and workflow used in this shot. These videos are designed for easy learning and understanding all the steps involved in working in these kind of shots.

Learn directly from a Senior Paint and Prep Artist with 10+ years of industry experience. Gain insider knowledge and practical skills to fast-track your career, without spending years or extra money to acquire them later.

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Task

Videos

1. Analyzing and Tracking the Shot

17 minutes

2. Matching Cleanplate with Transform and GridWarp

24 minutes

3. Creating Roto for the marked character

18 minutes

4. Creating Cleanplate from sources in Silhouette

37 minutes

5. Matching the Cleanplate with the input on all frames

38 minutes

6. Blending frames in the Silhouette

45 minutes

7. Blending overall frames further

44 minutes

8. Fixing blended frames in Nuke

15 minutes

9. Creating roto for the foreground characters

42 minutes

10. Creating more roto for the characters

36 minutes

11. Revealing the foreground actors

14 minutes

13. Finalizing the overall edges and shot

55 minutes